5 #include <ruckig/ruckig.hpp>
33 const Affine &frame = Affine::Identity(),
35 bool return_when_finished =
true);
Cartesian motion with a single target.
Definition: cartesian_motion.hpp:16
CartesianMotion(const CartesianState &target, ReferenceType reference_type=ReferenceType::Absolute, const Affine &frame=Affine::Identity(), RelativeDynamicsFactor relative_dynamics_factor=1.0, bool return_when_finished=true)
Construct a Cartesian motion.
Definition: cartesian_motion.cpp:8
Definition: cartesian_state.hpp:17
Cartesian waypoint motion.
Definition: cartesian_waypoint_motion.hpp:23
Relative dynamics factors.
Definition: relative_dynamics_factor.hpp:13
Definition: gripper.cpp:3
ReferenceType
Enum class for reference types.
Definition: reference_type.hpp:10
Eigen::Affine3d Affine
Definition: types.hpp:13